using System;
using System.Collections.Generic;
using System.Text;
using TTXNA.src.Util;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace TTXNA.src.Engine.Input
{
    public class TTInput : TTUpdateable
    {
        TTKeyboard keyboard;
        TTMouse mouse;

        public TTInput()
        {
            keyboard = new TTKeyboard();
            mouse = new TTMouse();
        }

        public void Update(GameTime gameTime)
        {
            
                

            keyboard.Update(gameTime);
            mouse.Update(gameTime);
        }

        public TTKeyboard Keyboard
        {
            get { return keyboard; }
        }

        public TTMouse Mouse
        {
            get { return mouse; }
        }
    }
}
